Limit's Doggles for Rexouium
DISCLAIMER: This product is not a plug-and-play/Unity ready asset. It will not work as intended if installed/applied incorrectly. Be sure to follow the provided tutorial video on how to apply them to the Rexouium in Blender. It is recommended you have a basic level of understanding of the Blender UI and decent understanding of Unity and your chosen social VR platform's SDK before attempting to apply this asset to your avatar, as the provided tutorial video is made with that assumption in mind.
Some level of clipping will occur when using multiple mouth blendshapes at once, as such it is recommended to minimise the amount of compounding of mouth blendshapes on your avatar in your expression controllers. This is covered in the tutorial video.
This package does not contain the Rexouium files; only the doggles. You are required to purchase those yourself.
Viseme Compatible Ergonomic Doggles for Rexouium Social VR Avatars
"The hottest new line of doggles by REXO SPECSO. Protect your eyes in style with these form-fitting doggles for Rexouium. Comes in a variety of colours for every occasion; Rescue Red, Mil-Spec Green, Civil Green, and Flamboyant Blue. Featuring ergonomic straps to keep the doggles secured firmly to your face, and ensure you're protected; no matter how active you are. Our precision moulded monolithic bubble lens gives you maximum visibility, and top ventilation will keep your vision clear and fog free at all times. With REXO SPECSO you'll always see the path ahead."
Okay, enough indulging in lore. This is my third ever 3D model; dog goggles for Rexouium. A 3d model with some basic weight painting, and blendshapes that are designed to work with the existing Rexo blendshapes. Straps deform with the chin, and the lenses get pushed up by the cheeks. Also includes a blendshape to hide the doggles.
The package contains two .fbx files (default and female) For use in Blender, some pre-made textures, and their corresponding Substance Painter files, a link to the tutorial video on how to set up the doggles for use on your Rexo avatar, Menu Texture, and README file.
Preview images shown are of the doggles on a friend's personal Rexouium avatar, and a generic avatar I put together to test and promote the product. Orange texture not provided.
Usage
To use these, they must be merged with the Rexouium armature and body mesh in Blender.
https://www.youtube.com/watch?v=CpkyjEKO2ps
If you don't know how to use Blender, I recommend using this playlist to get to grip with the basics: https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
As stated in the disclaimer; since this is made for the Rexouium, you will need the Rexouium files, which I do not provide (For obvious legal reasons), so go visit Rezillo Ryker's Gumroad page to purchase that if you haven't already:
https://rezilloryker.gumroad.com/l/MYutV
The provided Substance Painter project files were made in Substance Painter 2020. Please make sure you have Substance Painter 2020, or newer, in order to open this file.
Shaders
I recommend using Filamented by S-ilent for the frame and straps (based on Google Filament):
https://gitlab.com/s-ilent/filamented
And either Filamented or Mai's Glass Shader for the Lenses:
https://pinkbunny.tech/mai-glass-shader/
Both of these are my personal recommendations. They are not provided in this product.
Licencing:
Appropriate credit must be given, such on a credits plane inside the avatar (if it has one), or providing the URL to this Gumroad page if people ask where they can get it. Do not claim you made the asset.
If you use this asset in an avatar commission, I ask that the commissioner and client have both purchased the asset.
Do not re-sell the asset.
Do not re-distribute the asset to people that have not purchased the asset from me.
You may make derivatives of the asset. If so, I ask you to continue to give credit to me as the original creator, and of course credit yourself for the changes you made, and any other creators who made changes to it, and if you intend to sell a derivative, please charge for the changes you made, and direct clients back to this page to purchase the original asset before giving them the derivative.
Doggles .FBX files, PBR textures, Substance Painter Files, Tutorial video link, Menu Icon Texture, README file